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Ninja vs. Robots
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Devlog
Level 5 is now easier!
May 30, 2024
by
FopenP
#ninja, #html5, #spawn, #respawn
For a misterious reason, the HTML5 version of Ninja Vs. Robots tends to have a slower internal timer that make die an enemy in more time than the desktop version. I had calibrated the enemies spawn ti...
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Support for MANY controllers, now!
May 31, 2022
by
FopenP
#controller, #input, #joypad, #gamepad
Before this upgrade, only the MSI GC20 V2 game controller was supported. Now I implemented a generic layout valid for every game controller recognized by SDL (a library that handles input). The list o...
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Mega jump for touchscreen users
May 29, 2022
by
FopenP
Jumping on the stones with touchscreen was an odyssey. So I decided to implement a "mega jump" for touch screen users. Instead of a traditional jump, the ninja can jump an entire wall and reaching the...
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Jump everywhere, now!
May 26, 2022
by
FopenP
#firefox, #konqueror, #frame drop, #jump
In Firefox there was a curious bug: the ninja didn't want to jump. In Chrome, Konqueror and desktop version the jump worked. I checked the source and I haven't used the delta value into the jump vecto...
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Ninja vs. Robots - A complete 3D action game
May 25, 2022
by
FopenP
#ninja, #robots, #godot, #launch
My previous project was too simple for my taste. I decided to create a very dynamic character, a ninja, able to: - move the body arms and legs independently; - use both the hands for weapons; - jump,...
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