Water, tubes and fountains
Tubes and Fountains » Devlog
This is my first (for say) complete game. In past I've done tech demos with great but unknown game engines like Urho3D, GamePlay3D, Irrlicht, and tested many other C++ or visual game engines (including Unity3D and Unreal Engine).
I always been fascinated by water. Water is always a challenge to reproduce with code and graphics.
I decided to do a try with Godot Engine. It's a rather mature framework and visual editor. I've had some issues with the position clicking, and I felt the look_at() function a bit limited.
I count to extend the level number (to date, 12 levels) and experiment some new way to mouse clicks. I used signals and distance_to() which seems to be good for big objects, not for thin object like my arrows and taps.
Files
tubes-and-fountains-v0.0.1b-html5.zip Play in browser
Feb 28, 2022
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Tubes and Fountains
Platform
Status | Released |
Author | FopenP |
Genre | Platformer |
Tags | 3D, Arcade, Cute, Experimental, Ghosts, Minimalist, pipes, taps, tubes, Vector |
Languages | English |
More posts
- Credit 'em!Apr 20, 2022
- Taps are easier to tap!Mar 25, 2022
- No more ghost's glitch!Mar 22, 2022
- Also available on ...Mar 05, 2022
- Taps are more accessible nowMar 01, 2022
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