Water, tubes and fountains


This is my first (for say) complete game. In past I've done tech demos with great but unknown game engines like Urho3D, GamePlay3D, Irrlicht, and tested many other C++ or visual game engines (including Unity3D and Unreal Engine).

I always been fascinated by water. Water is always a challenge to reproduce with code and graphics.

I decided to do a try with Godot Engine. It's a rather mature framework and visual editor. I've had some issues with the position clicking, and I felt the look_at() function a bit limited.

I count to extend the level number (to date, 12 levels) and experiment some new way to mouse clicks. I used signals and distance_to() which seems to be good for big objects, not for thin object like my arrows and taps.

Files

tubes-and-fountains-v0.0.1b-html5.zip Play in browser
Feb 28, 2022

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